Skapa karaktär
Regelböcker
Vi utgår ifrån Dungeons & Dragons 5th Edition och de böcker som du får hämta regler, formler, karaktärsklasser och dylikt är:
Players Handbook 5e
Dungeon Master Guide 5e
Sword Coast Adventure Guide 5e
Attribut/Abilities
När du skapar din karaktär gör du det utifrån en mall med följande karaktärsattribut:
Stength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Varje attribut, eller ”Ability”, har ett grundvärde som är 8. Därefter fördelar du 27 st poäng på attributen och får då en utgångsprofil på din karaktär. Det kostar dock lite mer poäng ju mer värde du vill ha på ett attribut/en ability. Maximalt får din nyskapade karaktär, ha 15 som grundvärde i någon/några "Abilities". Sedan tillkommer ev bonus utifrån vilken ras din karaktär tillhör.
9 – 13 kostar 1 poäng/enhet
14 kostar totalt 7 poäng
15 kostar totalt 9 poäng
Exempel
13 i Strength kostar totalt 5 poäng
14 i Strength kostar totalt 7 poäng
15 i Strength kostar totalt 9 poäng
Races and Ability Score Increase
Dwarf: +2 Constitution
High Elf: +2 Dexterity & +1 Intelligence
Wood Elf: +2 Dexterity & +1 Wisdom
Dark Elf: +2 Dexterity & +1 Charisma
Halfling Lightfoot: +2 Dexterity & +1 Charisma
Halfling Stout: +2 Dexterity & +1 Constitution
Human: +1 All Ability Scores
Dragonborn: +2 Strength & +1 Charisma
Forest Gnome: +2 Intelligence & +1 Dexterity
Rock Gnome: +2 Intelligence & +1 Constitution
Half Elf: +2 Charisma & +1 two other Ability Scores
Half-Orc: +2 Strength & +1 Constitution
Tiefling: +2 Charisma +1 Intelligence
Utrustning
Utgå från att du aldrig får starta med magiska vapen eller magisk rustning. Enligt Players Handbook 5e har du följande utrustning att starta med + eventuellt något från din bakgrund.
Barbarian
Armor proficiency: Light armor, Medium armor, Shield
Weapons: Greataxe or any Martial melee weapon alt
Weapons: Two handaxes or any Simple weapon
Gear: An Explorer's pack and four javelins
Primary Ability: Strength & Constitution
Bard
Armor proficiency: Light armor
Weapons: Rapier or Longsword or any Simple weapons
Gear: Diplomat's pack or Entertainer's pack
Gear: A lute or any other musical instrument
Gear: Leather armor and a dagger
Primary Ability: Charisma
Cleric
Armor proficiency: Light armor, Medium armor, Shield
Weapons: Mace or Warhammer
Weapons: Light Crossbow + 20 bolts or any Simple weapons
Gear: Priest's pack or Explorer's pack
Gear: Scale mail or Leather armor or Chain mail
Gear: Shield and a Holy symbol
Primary Ability: 1 Wisdom, 2 Strength or Constitution
Druid
Armor proficiency: Light armor, Medium armor, Shield
Armor: Druid will not wear armor or use shields made of iron
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs
Weapons: Scimitars, sickles, slings, spears
Gear: Explorer's pack, Leather armor and a Druidic focus
Gear: Any Simple weapon and Wooden Shield
Gear: Scimitar or any Simple Melee weapon
Primary Ability: 1 Wisdom, 2 Constitution
Fighter
Armor proficiency: All armor, Shields
Weapons proficiency: Simple weapons and Martial weapons
Gear: A Martial weapon + Shield or 2 Martial weapons
Gear: Light Crossbow + 20 or 2 Handaxes
Gear: Dungeoneer's pack or Explorer's pack
Gear: Chain mail or Leather armor + Longbow + 20 arrows
Primary Ability: 1 Strength or Dexterity, 2 Costitution or Int
Monk
Armor proficiency: None
Weapons proficiency: Simple weapons, Shortsword
Gear: A Shortsword or any Simple weapon
Gear: 10 Darts
Gear: Explorer's pack
Primary Ability: 1 Dexterity, 2 Wisdom
Paladin
Armor proficiency: All armor, Shields
Weapons proficiency: Simple weapons and Martial weapons
Gear: A Martial weapon + Shield or 2 Martial weapons
Gear: Five Javelins or any Simple melee weapon
Gear: Priest's pack or Explorer's pack
Gear: Chain mail and Holy symbol
Primary Ability: 1 Strength 2 Charisma
Ranger
Armor proficiency: Light armor, Medium armor, Shields
Weapons proficiency: Simple weapons and Martial weapons
Gear: Two shortswords or two Simple melee weapons
Gear: Longbow + 20 arrows
Gear: Dungeoneer's pack or Explorer's pack
Gear: Scale mail or Leather armor
Primary Ability: 1 Dexterity, 2 Wisdom
Rogue
Armor proficiency: Light armor
Weapons proficiency: Simple weapons, hand crossbows
Weapons proficiency: Shortsword, Longsword, Rapiers
Gear: A shortsword or Rapier
Gear: Shortbow + 20 arrows or a shortsword
Gear: Burglar's pack or Dungeoneer's pack or Explorer's pack
Gear: Leather armor, two daggers, Thieves' Tools
Primary Ability: 1 Dexterity, 2 Intelligence
Sorcerer
Armor proficiency: None
Weapons proficiency: Dagger, Darts, Slings, Quarterstaffs
Weapons proficiency: Light crossbow
Gear: A Light crossbow + 20 bolts or any Simple weapon
Gear: A component pouch or an arcane focus
Gear: Dungeoneer's pack or Explorer's pack
Gear: Two daggers
Primary Ability: 1 Charisma, 2 Constitution
Warlock
Armor proficiency: Light armor
Weapons proficiency: Simple weapons
Gear: A Light crossbow + 20 bolts or any Simple weapon
Gear: A component pouch or an arcane focus
Gear: Scholar's pack or Dungeoneer's pack
Primary Ability: 1 Charisma, 2 Constitution
Wizard
Armor proficiency: None
Weapons proficiency: Dagger, Darts, Slings, Quarterstaffs
Weapons proficiency: Light crossbow
Gear: A Quarterstaff or Dagger
Gear: A component pouch or an arcane focus
Gear: Scholar's pack or Explorer's pack
Gear: A Spellbook
Primary Ability: 1 Intelligence, 2 Constitution or Dexterity