Äventyr

Episode 1: Greenest in Flames


The town of Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever achieving that level of eminence, but her town grew into a thriving community. Its success isn’t surprising, since Greenest is the only town of any size astride the Uldoon Trail, the most direct road between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest bring gold to the town’s merchants and craftsfolk, and Governor Nighthill runs the town at the behest of the inhabitants.


















The Approach

For the past several days, you have been traveling a road that winds lazily across the rolling grasslands of the Greenfields. Sundown is approaching when you top a rise and see the town of Greenest just a few short miles away. But instead of the pleasant, welcoming town you expected, you see columns of black smoke rising from burning buildings, running figures that are little more than dots at this distance, and a dark, winged shape wheeling low over the keep that rises above the center of the town. Greenest is being attacked by a dragon!



















Seek the Keep

When entering the town from the south following happened.

Without warning, five humans dash out from between two

buildings on your left. A limping man and three young children race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Eight kobolds stream out of the alley on the family’s heels and fan out around the woman, who looks determined to delay the creatures for as long as possible.

  The family in distress was rescued by our heroes and brought to safety in the Keep. There they met the dwarven castellan Escobert the Red and the towns Governor Tarbaw Nighthill.

After some healing they were asked to help him with the "Raider problem". The town were under attack from kobolds, cultist and acolytes. Some of th kobolds were riding Ambush drakes!












Three Missions

Governor Nighthill had three missions for our heroes but alas only one was possible to engage in due to lack of time.

   1. Take prisoner for inter-rogation. “I’d give anything to know what we’re up against, and why. For that, we need prisoners. A commander, even a lowranking one, is best."

   2. Save the Mill. "The guards have spotted a new threat. Raiders are trying to set fire to the town’s mill. If it burns, we’ll lose our stockpile of flour and we won’t be able to grind more for months. I’m trying to assemble enough defenders from here in the keep to defend it through the rest of the night, but that will take time. You’d do us a great service if you could get to the mill quickly and drive away the raiders before they can set it aflame. You’ll need to defend it until our force arrives to take over, but it shouldn’t be more than fifteen minutes behind you."

   3. Rescue townsfolk who had barricade themselves in the Sanctuary. This was the mission our heroes undertook successfully. Victory to the brave!!


Duel

By nightfall the Mill had burned down to the ground. No enemy prisoner was taken but the Keep was still standing and thereby many townsfolk in safety. Before all the raiders depart, one of their leaders challenges the town’s best warrior.


From the darkness, a creature strides into the dim light of the dying fires around the keep. Although it is shaped roughly like a human, it is at least seven feet tall, its skin is covered in blue scales, its fingers bear wicked claws, and its face has the muzzle and reptilian eyes of a dragon. The creature stops about eighty yards from the main gate of the keep and scans the walls. A line of kobolds fans out behind it. With their spears, they prod four human prisoners into the dim light. You can make out a woman,

a teenage boy in a blood-soaked tunic, and two children.

  Then the half-dragon creature hails the keep. “Defenders of Greenest! This has been a successful night, and I am feeling generous. Do you see these four pitiful, useless prisoners? We have no need for them, so I will trade them back to you. Send out your best warrior to fight me, and you can have these four in exchange.” The speaker is Langdedrosa Cyanwrath, a half-dragon! One of the defenders in the keep, Sergeant Markguth,

recognizes the prisoners as his sister and her children, and he is ready to rush out into battle with the halfdragon. Escobert the Red and a few other defenders restrain him while Nighthill approaches the characters.

  “My friends, you’ve demonstrated your prowess all through this frightful night. I realize this is an awful burden to ask you to bear, but any of you has a better chance to defeat that horror than my militia have.”


Who was willing to challenge the Half-dragon? Khabriel did - and died! Well he almost died but due to his fellow adventures skill in the Healing business he survived and due to Khabriels bravery Sergant Markguths relatives was saved!


Episode 2: Raiders' Camp


Tracking the Raiders


This part is coming up soon!